Apex Legends and Valorant might include ability-based characters that you have to earn or pay for, but they don't attempt to emulate Overwatch's team-based, sports-like battles where hero composition often matters more than individual player skill. And it's also a game that remains unique in the competitive shooter space. Overwatch's monetization hasn't changed since then: you pay for the game and get access to everything but cosmetics like skins, sprays, and voice lines-all of which have to be earned via loot boxes. Much of the response comes from a community of players that have been playing a live service game that's six years old, that came out before live service was even solidified as a business model. "What I really need is a game that forces me to log in every day for some virtual points to unlock timed goods to make me more engaged!" Reddit user Kaellian complains. Another post from today reports the same thing with many commenters who say they've requested refunds as well. One of the many top posts about the news on the game's subreddit is a screenshot of a Blizzard customer service email that says you can refund the Watchpoint Pack before the game's release (Overwatch 2 is free to play, but the Watchpoint Pack grants $40 worth of cosmetics, currency, and a premium battle pass).
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