![]() ![]() ![]() ![]() If you have a very fast weapon with an insane damage output and an insane ammo capacity, you might as well go with Stasis coating. The "Full Zoom Scope" gives the equivalent of a +1 Damage circuit to both upper and lower tip, so it's not very noticeable either.They don't stack, but they benefit from shooting slower, although shooting fast won't neglect their effect entirely either. Electric charge, Flame gaze and Acid bath all do DOT (Damage Over Time).Having twice the same attachement doesn't mean it will stack stack (2 Damage support or 2 Ammo support won't give any more than 1).Damage support bonus is very negligible.All these tests have been performed inside the Weapon Crafting Arena on "Impossible" difficulty and against the dog necromorph (which acts like the babies in Dead Space 1). The fuel is cheap, but the weapon is limited to an atmosphere - if you take Isaac out into a vacuum, the flamethrower - and the ammunition it uses - becomes the largest piece of un-used crap in your inventory.I've been experimenting on the attachments that add damage out of curiosity, and here's what I've observed. In Deadspace, the flamer is a makeshift weapon used for welding. In a spaceship, a flamethrower is effectively a suffocation weapon (like poison gas) since it can burn up more oxygen than what O2 cyclers or plants can replenish. IGN would like to take time out now to remind the sole reason Ellen Ripley could use a flamethrower in Alien 2 (James Cameron's Aliens) is because she was on a planet. Note if you put weapons into storage and end a chapter, it will only have 1 unit of ammunition when you pull it out of storage in the next chapter. The tutorials will not cover the use of weapons. ![]() This section will cover the basics of the weapons in the original disc-game (and none of that downloadable crap), as well as the special abilities you get in 5 to 10 minutes into the game Kinesis and Stasis). ![]()
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